Visit the Guild System page to learn more about guilds in general.
The Rogue Guild is a guild for the underdog, a guild for the dastardly rebel in the Skelril universe. Rogues have long opposed the imperial rule and despise the Ninjas for aligning themselves with its leaders. Rogues have developed a number of strategies to take on the Ninjas using extreme speed, blunt force trama, explosives, and generally brutal unrelenting offense to dominate their opponents.
Rogues can double left click with a sword to launch themselves through the air.
Rogues can double right click with a sword to launch a volley of explosive snowballs wherever they're looking.
Rogues can use their blip while falling and looking down to quickly descend taking less fall damage in the process.
Rogues can use their explosive snowballs looking down at their feet to launch to extreme heights at the air -- taking great damage in the process.
Rogues have a much higher base movement speed than other players, and can zip around the map very quickly.
At level three, rogues gain the ability to do ever increasing damage so long as they do not themselves take damage.
At level five, rogues will leap over any pitfall trap that dares trigger under them.
At level six, rogues gain the ability to redirect fall damage to a nearby enemey. This allows rogues to leap from extremely tall heights taking no damage and devistating any enemy wherever it may be that they land.
At level seven, rogues gain the ability to metabolize "bad" potions. In other words, potions that harm the Rogue on a timer, like poison potions rarely run their full duration.
At level twelve, rogues gain a new special attack for swords that unleashed a snowstorm around them. The snowballs will rapidly damage foes while healing the rogue.
At level seventeen, Rogue explosive snowballs lose some of their randomness and gain increased accuarcry and distance.
At level twenty, rogues gain the ability to backstab enemies dishing out double damage when they hit an opponent in the back (i.e. one that's looking away from them).
At level twenty-three, rogues gain an improved impact ability. If a Rogue of this tier is sneaking when they hit the ground from an impact, they will create a ring of firey explosions around their impact site.
At level thirty, a rogue's turbo speed will be further improved allowing them to move even faster than they could previously.
The guild has a physical HQ location hidden beneeth The Lucky Lady in a creepy old bootlegger's cave. This area has a number of unique features that allow players to increase their skills in combat, and with Rogue powers.
In the Rogue Chaser minigame, rogues use their speed and movement abilities to chace a bouncing dummy. Successfully hitting the dummy awards guild experience.