Shnuggles Prime is the first Skelril boss -- the OG (Original Giant) if you will.
Shnuggles can be freely challenged in the building where he was trapped by the Forge Knights to stop his terrible assault on The City.
Throughout the fight, baby zombies will spawn in great quantity throughout the room. These spawns are both passive (every few seconds) and active (when Shnuggles takes damage).
Additionally, once the arena reaches a tipping point (hundreds of baby zombies) the baby zombies become extremely lethal and near invulernable for several seconds.
During thunderstorms Shnuggles gains additional health, and the rewards for killing him greatly increase in value.
During this attack Shnuggles throws all players into the air and lights them on fire for three seconds.
During this attack Shnuggles curses all players with twelve seconds of wither two.
During this attack all players are blinded for four seconds.
When this attack triggers players must quickly must get out of Shnuggle's line of sight (by hiding behind a pilar) or they will be teleported to Shnuggles taking severe damage.
During this attack, Shnuggles becomes complete invulnerable and will gain significant amounts of health from any attempts to damage him.
During this attack, Shnuggles lights an extremely hot fire under the player. The only way to avoid certain death is by out running it.
When this attack triggers players must quickly get out of Shnuggle's line of sight (by hiding behind a pilar). If any one player is still visible to Shnuggles, the entire arena will explode dealing severe (often lethal) damage to players and greatly healing Shnuggles.
When this attack triggers players must quickly get out of Shnuggle's line of sight (by hiding behind a pilar). Any players that remain in Shnuggles line of sight will fall victim to the ancient spirits of evil and are guaranteed to die.
During this attack baby zombies are consumed healing Shnuggles while spawning shadow rifts in their place. If a player gets too close to a shadow rift they will take severe and rapid damage.
Upon defeating Shnuggles, rewards will drop where he died, the doors will open allowing players to leave, and the chests outside of the doors will reset.
Note: These chests may be removed in a future update. They were originally added, and once used to split loot after fighting Shnuggles. This purpose has largely been supersceeded by per-player loot.